AI to be Used to Create 3D Motion Sculptures

The system developed by the MIT and Berkeley scientists is called MoSculp and is based on artificial inteligence
21 September 2018   462

MoSculp, the joint work of MIT scientists and the University of California at Berkeley, is built on the basis of a neural network. The development analyzes the video recording of a moving person and generates what the creators called "interactive visualization of form and time." According to the lead specialist of the project Xiuming Zhang, software will be useful for athletes for detailed analysis of movements.

At the first stage, the system scans the video frame-by-frame and determines the position of key points of the object's body, such as elbows, knees, ankles. For this, scientists decided to resort to the OpenPose library, developed by the Carnegie Mellon University. Based on the received data, the neural network compiles a 3D model of the person in each frame, and calculates the trajectory of the motion, obtaining a "motion sculpture".

At this stage, the image, according to the developers, suffers from a lack of textures and details, so the application integrates the "sculpture" in the original video. To avoid overlapping, MoSculp calculates a depth map for the original object and the 3D model.

MoSculp 3D Model
MoSculp 3D Model

The operator can adjust the image during the processing, select the "sculpture" material, color, lighting, and also what parts of the body will be tracked. The system is able to print the result using a 3D printer.

The team of researchers announced plans to further develop the MoSculp technology. Developers want to achieve from the processing system more than one object on the video, which is currently impossible. The creators of the technology believe that the program will be used to study group dynamics, social disorders and interpersonal interactions.

The principle of creating a 3D model based on human movements has been used before. For example, in August 2018, scientists at the same University of California at Berkeley demonstrated an algorithm that transfers the movements of one person to another.

Facebook to Release PyTorch 1.0

This release added support for large cloud platforms, a C ++ interface, a set of JIT compilers
10 December 2018   125

Facebook has released a stable version of the library for machine learning PyTorch 1.0. This iteration added support for large cloud platforms, a C ++ interface, a set of JIT compilers, and various improvements.

The stable version received a set of JIT compilers that eliminate the dependence of the code on the Python interpreter. The model code is transformed into Torch Script - a superstructure over Python. Keeping the opportunity to work with the model in the Python environment, the user can download it to other projects not related to this language. So, the PyTorch developers state that the code processed in this way can be used in the C ++ API.

The torch.distributed package and the torch.nn.parallel.DistributedDataParallel module are completely redesigned. torch.distributed now has better performance and works asynchronously with the Gloo, NCCL and MPI libraries.

The developers added a C ++ wrapper to PyTorch 1.0. It contains analogs of Python interface components, such astorch.nn,torch.optim, torch.data. According to the creators, the new interface should provide high performance for C ++ applications. True, the C ++ API is still experimental, but it can be used in projects now.

To improve the efficiency of working with PyTorch 1.0, a Torch Hub repository has been created, which stores pre-trained models of neural networks. You can publish your own development using the hubconf.py file, after which the model will be available for download by any user via the torch.hub.load API.

Support for C extensions and the module torch.utils.trainer were removed from the library.

Facebook released the preliminary version of PyTorch 1.0 at the beginning of October 2018, and in two months the developers brought the framework to a stable state.