Babylon.js 3.0 announced

New version of JavaScript framework provides new interesting features
14 July 2017   2650

Lightweight interpreted or JIT-compiled programming language with first-class functions

According to the Windows Developer Blog, the 3.0 version of Babylon.js, an open-source, complete JavaScript framework for building 3D games with HTML5, WebGL, WebVR and Web Audio, had been recently announed. 

Over 120 external contributors took part in the developing of this framework. 

So, what are the main features of Babylon 3.0? 

  • Support for WebGL 2

    WebGL 2 allows more control over the GPU. The support for WebGL 2 is completely transparent with Babylon.js 3.0. This means that the engine will automatically use WebGL 2 if available, and it will fall back to WebGL 1 if not. Mode details can be found here.

  • Support for WebVR 1.1

    Babylon.js 3.0 supports all VR devices, including the newest. Babylon.js can also transparently use WebVR 1.0 if your device does not support the latest version of the specification (Gear VR for instance). It also supports using device orientation events to provide virtual reality on mobile.

  • Support for glTF 2.0

    Full support for GL API files is added to new version.

  • Improved physically based rendering (PBR)

    PBRMaterial, that is used for rendering of physically based objects, was completely rewritten. It is now more accurate and better aligned with GLTF2.0 specifications. This material can be used to simulate real life lighting and provide photorealistic scenes.

  • Babylon.GUI

    Babylon.js GUI library extension can be used to generate interactive user interface. It relies on hardware acceleration to produce a fast and light way to deal with user interaction. The Babylon.GUI is helpful with VR scenarios when you cannot display HTML elements. It can also be used to project your UI in 3D.

  • Morph targets

    • Great way to animate objects is to use morphing between different targets. This technique is widely used to animate character heads, for instance. 
  • Support for live textures using WebCam

    • You can now create project webcam content to any textures in your world. This could be used to simulate mixed reality experience or apply some fun effects.

Additionally, developers launched new version of documentation, where coders can find a lot of useful inforamtion.  

Also, a playground is now available too. This is great tool for learning with live code editor.

Node.js v12.0.0 to be Rolled Out

It has giant list of updates, improvements and changes
24 April 2019   112

The release of Node.js 12.0.0, a platform for executing network applications in JavaScript, is available. Node.js 12.0 refers to branches with a long period of support, but this status will be assigned only in October, after stabilization. Updates for LTS branches are issued for 3 years. Support for the last LTS branch of Node.js 10.0 will last until April 2021, and the year before last LTS-branch 8.0 until January 2020. Support for the intermediate branch Node.js 11.0 will be discontinued in June 2019. The lifetime of the LTS branch 6.0 will end on April 30.

These are some of the large list of updates and new staff:

  • V8 engine was updated to version 7.4 with support for asynchronous stack traces, increasing await performance, parsing JavaScript and calls when the actual and declared number of arguments does not match;
  • TLS 1.3 is now supported in the tls module and TLS 1.0 / 1.1 is shutdown by default;
  • Enhancing protection and checks on the size of allocated memory in the Buffer class;

Get more info at official website.