Cryptokitties enters China, Hong Kong and Taiwan

The most successful consumer product built on blockchain launches with an iOS app limited to 5,000 players
08 March 2018   450

Today, Cryptokitties becomes officially available in China, Hong Kong and Taiwan. It comes from North America, where it blasted with gigantic success in 2017 that also resulted in a massive overload of Ethereum network. In order to address this issue and mitigate the potential risk Cryptokitties is open for 5,000 players only. The game comes in the form of an iOS app and those who wish to play need to join Cryptokitties official account on WeChat and register their email address on a special entry page. Meanwhile, random lucky players will be awarded with open spots. The launch is accompanied with the start of a localized website, native-speaker support and several giveaway events.

The brand ambassador will be renowned Chinese illustrator Momo Wang. As the special edition Cryptokitties Artist series is under development by well-known artists, Momo Wang will be the first such contributor. A significant increase of transactions on Ethereum is expected as these special edition cats are on high demand. Notably, one of the cats will be put on a global auction, and it will be one of the initial examples an artist auctioning ownership of their art via blockchain platform.

We created CryptoKitties to make blockchain technology accessible to everyday consumers. Games like CryptoKitties drive adoption of emerging technologies like blockchain. They also showcase blockchain's potential beyond cryptocurrency, gifting users with a working fluency in the underlying technology by hinting at what the future of digital art ownership may look like.

 

Benny Giang

Co-founder,  CryptoKitties

Cryptokitties is the largest Ethereum network based game that has gained 1.5 mln users registered and been a go-to method for over $40 mln worth transactions. The game is also responsible for approximately 25% of the network traffic at its peak.

7 Accounts blocked by EOS BP without Going an Arbitration

EOS is facing another issue just days after its mainnet activation, as the newly elected block producers have frozen 7 EOS accounts on suspicion of being stolen
19 June 2018   49

The backlash began as the block producers did go over arbitration, an integral part of the EOS’s governance system. The critics are certainly questioning the credibility of the project. Jackson Palmer, the creator of Dogecoin and a well-known person in the blockchain industry, questioned the very governance process constructed by EOS and the role of EOS Core Arbitration Forum (ECAF).

The structure of EOS’s governance has been parted into 3 distinct groups - block producers, arbiters, and token holders. This separation resembles the executive, constituency, and judicial, of any governed system respectively. 

On 17 June 2018, the top 21 Block Producers unanimously agreed to protect property that may have been compromised through phishing attacks or other scams where member’s private keys were compromised. The EOS911 initiative was created by EOS42 as a way to prevent victims of private key theft from having their tokens lost once the 72-hour unstacking period ended following the EOS Mainnet Launch. Once that period ended, the thieves would be free to transfer the tokens wherever they’d like, rendering futile any recourse available to the community at this time.
EOS New York, in their recent post

So, in this case, the block producers did not go with the arbitration, rather they only conferred with them. Then the post added:

Foreseeing the process that would be required to act, EOS New York, on a call with BPs and BPCs, requested an expedited review of the merits of the case from ECAF (EOS Core Arbitration Forum) who was also on the call. The idea was that if ECAF found merit in the evidence provided, a formal ruling from ECAF would ask the BPs to “freeze” the accounts in question until such time that a thorough and formal review of the claims could be completed.
EOS New York, in their recent post

This is not the first problem EOS is facing amid its mainnet activation, as within 48 hours of that, the network suspended because of some bug. Though the error only led to a 5-hour network blackout, that is surely not something the team would have expected.