EOS to Release EOSIO V1.1.0

The new release is designed to lay the future scaling foundation of the blockchain platform infrastructure development
20 July 2018   309

The developers of the EOS announced the release of the new EOSIO V1.1.0 protocol software.

The new release is designed to lay the future scaling foundation of the blockchain platform infrastructure development.

This release targets usability of the software for developers, laying a foundation for more scalable application development and support for an infrastructure team building on the EOSIO blockchain.
 

EOS Team

In particular, the release includes an optional MongoDB plug-in for EOSIO nodes, which makes it possible to archive blockchain data into the MongoDB database and perform highly scalable and convenient queries of this data.

Two other important updates include overload protection and the ability to quickly restore databases, as well as accelerated synchronization by avoiding attempts to transfer transactions from synchronized nodes.

Detailed documentation of the new release is available on GitHub.

Nvidia to Open MDL SDK Source Code

As reported, this set of tools integrates the precise look and feel of real-world materials into rendering applications
15 August 2018   100

NVIDIA opened the source code of the Material Definition Language SDK. This tool kit is designed for transferring material parameters to any application for drawing 3D graphics. The tools will allow developers to use more applications for rendering and transfer projects to the Android and iOS platforms.

As an example, the company introduced fabric materials created in Allegorithmic Substance Designer. They can be saved in the library and quickly transferred to the Adobe Dimension CC application. The tools were also introduced into Unreal Studio 4.20 from Epic Games, designed to import 3D models into the Unreal Engine.

Being able to use a single material definition, like NVIDIA’s MDL, across multiple applications and render engines is a huge benefit to the end-user. Now that we’ve added MDL support to Unreal Studio, our enterprise customers can see their material representations converted to real time in Unreal Engine without baking every parameter. This means their creative intent can be carried to new forms of expression.
 

Ken Pimentel

Senior product manager of the Enterprise team, Epic Games

The tool kit also contains components for loading, checking and editing material parameters and converting them into PTX and LLVM-IR formats. Get more info at GitHub