Ethereum VM May Have Vulnerability

The vulnerability is reported by NettaLab Twitter account
12 November 2018   887

On November 9, a statement appeared in Netta Lab’s Twitter account that the organization discovered a vulnerability in the Ethereum virtual machine that allows to execute smart contracts endlessly without paying for gas online. The researchers also allegedly turned to the operator of the American database of vulnerabilities, where they registered the corresponding discovery.

Netta Labs discovered an Ethereum EVM vulnerability, which could be exploited by hackers. The vulnerability can cause smart contracts can be executed indefinitely without gas being paied.

Netta Lab's Twitter

At Netta Lab's request, Google demonstrates the site of the project, which specializes in auditing smart contracts under the Netta Lab brand, but the Twitter accounts of the projects do not match. Note that the profile that reported the vulnerability was registered in November.

Many users expressed doubts about the authenticity of the information that appeared, but then the creator of the NEO project Da Hongwei said that he spoke with the CEO of Netta Labs and asked the researchers to audit the NEO virtual machine.

Nevertheless, Vitalik Buterin wrote on Reddit that this is a vulnerability in the Python-implementation of the virtual machine, which was first reported on GitHub 9 days ago. This means that the main clients (go-ethereum; parity and cpp-ethereum) are not affected.

Nvidia to Open SPADE Source Code

SPADE machine learning system creates realistic landscapes based on rough human sketches
15 April 2019   656

NVIDIA has released the source code for the SPADE machine learning system (GauGAN), which allows for the synthesis of realistic landscapes based on rough sketches, as well as training models associated with the project. The system was demonstrated in March at the GTC 2019 conference, but the code was published only yesterday. The developments are open under the non-free license CC BY-NC-SA 4.0 (Creative Commons Attribution-NonCommercial-ShareAlike 4.0), allowing use only for non-commercial purposes. The code is written in Python using the PyTorch framework.

Sketches are drawn up in the form of a segmented map that determines the placement of exemplary objects on the scene. The nature of the generated objects is set using color labels. For example, a blue fill turns into sky, blue into water, dark green into trees, light green into grass, light brown into stones, dark brown into mountains, gray into snow, a brown line into a road, and a blue line into the river. Additionally, based on the choice of reference images, the overall style of the composition and the time of day are determined. The proposed tool for creating virtual worlds can be useful to a wide range of specialists, from architects and urban planners to game developers and landscape designers.

Objects are synthesized by a generative-adversarial neural network (GAN), which, based on a schematic segmented map, creates realistic images by borrowing parts from a model previously trained on several million photographs. In contrast to the previously developed systems of image synthesis, the proposed method is based on the use of adaptive spatial transformation followed by transformation based on machine learning. Processing a segmented map instead of semantic markup allows you to achieve an exact match of the result and control the style.

To achieve realism, two competing neural networks are used: the generator and the discriminator (Discriminator). The generator generates images based on mixing elements of real photos, and the discriminator identifies possible deviations from real images. As a result, a feedback is formed, on the basis of which the generator begins to assemble more and more qualitative samples, until the discriminator ceases to distinguish them from the real ones.