First NEO Dev Comp announced

NEO and Microsoft China announced developer's competition with $490,000 in prizes
21 November 2017   996

NEO together with Microsoft announced the first developer's competition. There is $490,000 worth in prizes, with a first prize pool of $150,000. The entries will be judged by NEO founders Da Hongfei and Eric Zhang, City of Zion founder Fabio Canesin, Elastos Founder Rong Chen, and Ontology founder Jun Li. The purpose of the competition is to continue the growth of the development community and further development of the NEO ecosystem.

There are 5 rules in this competition:

  1. The competition will open on November 20, 2017 and close at 11:59 PM Beijing time (GMT+8), March 10, 2018.
  2. Participants are required to develop on the NEO blockchain.
  3. During the competition, developers are free to collaborate and to submit their work as a team.
  4. Teams or individuals who fail to submit their work before 11:59 PM Beijing time (GMT+8), March 10, 2018 will not be eligible for prizes.
  5. Your submission must contain executable programs and codes.

The prize fund was divided as follows:

  1. First prize - $150 000 (1 team)
  2. Second prize - $50 000 (2 teams)
  3. Third prize - $30 000 (3 teams)
  4. Award of merit - $10 000 (10 teams)

Outstanding projects will be invited to attend NEO DevCon which will be held in Silicon Valley in January 2018.

Unity 2018.3 to be Now Available

Unity 2018.3 by default uses the .NET 4.x Scripting Runtime
14 December 2018   51

Game engine Unity 2018.3 is represented, in which users are waiting for:

  • new opportunities in working with prefabs - a special type of assets, in which several objects are stored;
  • Improved SRP (Scriptable Render Pipeline) rendering pipeline;
  • Unity landscape system update;
  • New Script Runtime .NET 4.x;
  • preview version of visual effect graph.

Prefab Variants - allows you to create a variation of the prefab, adopting objects and properties of the parent resource, but not affecting it. Changes in the child prefab will not affect the original, but editing the source will affect the child.

Prefab Nesting - allows you to organize prefabs by investing smaller ones into larger ones. For example, prefabs of rooms can be enclosed in a prefab of a building, and prefabs of furniture and decorative elements can be enclosed in prefabs of rooms.

Prefab Mode - a function for editing a prefab in an isolated space.

Unity 2018.3 by default uses the .NET 4.x Scripting Runtime. Version 3.5 will be removed from one of the releases in 2019.

Projects for .NET 4.x can now use the Roslyn open source compiler.

Visual Effect Graph will build work with simple and complex node-based effects. The VEG architecture allows you to generate millions of particles on a GPU without loss of performance.

In Unity 2018.3, the Visual Effect Graph tool is available only in the preview version.