GNU Nano to Receive Version 3.2

Check new features and updates of popular text editor
13 November 2018   711

Benno Schulenberg announced the release of the text editor GNU nano version 3.2. In the new version, the developers solved the problem of ignoring Unicode characters in lines, added processing of nanorc files in a limited mode, and implemented the display of the cursor in help mode using the --showcursor function.

In addition to fixing bugs developers added next features:

  • Removed the default action binding to the F13, F14, and F15 keys.
  • Implemented the ability to open other files in view mode (using --restricted together with --view prohibits it).
  • Added processing of nanorc files in limited mode. The user can disable reading files using the --ignorercfiles function.
  • Renamed the prevhistory and nexthistory functions in older and newer (for this you need to change the nanorc files).
  • The --zap function is bound to the Alt and Delete key combinations for strings, as well as to Backspace and Delete for selected areas. Using the function, the developer deletes lines or selected areas without changing the buffer of the deleted information.
  • Changed the default key combination to call the linter function. It is invoked by simultaneously pressing Meta and B, and the combination of Ctrl and T changes the color of the status bar and the title text. At the same time, it can be used in application analysis mode.

GNU nano is a free text editor for use on UNIX and Unix-like systems.

Beta of OpenXRay Game Engine Linux Edition Released

OpenXRay 1.6 was used in popular game series "S.T.A.L.K.E.R." and the goal of this project is to fix old bugs and add new features for the games and mod devs
26 June 2019   59

After six months of work on stabilizing the code, the beta version of the OpenXRay game engine for Linux is available (for Windows, the February build 221 remains the last). Build prepared for now only for Ubuntu 18.04 (PPA). As part of the OpenXRay project, the development of the X-Ray 1.6 engine used in the game "S.T.A.L.K.E.R .: Call of Pripyat" takes place. The project was founded after the leakage of the source code of the engine and aims to correct all the original flaws and the introduction of new features for both regular users and developers of modifications.

In the presented assembly, random crashes were eliminated, the render was improved (close to the original picture), the game can now be completed. There are plans to further improve the rendering, support resources from ClearSky (now in a separate WIP branch) and support for the game "S.T.A.L.K.E.R .: The Shadow of Chernobyl".

Get more info at GitHub.