The developers of the Wine project have published the first public release of the Hangover emulator, which allows running 32-bit and 64-bit Windows applications built for x86 and x86_64 architectures in Linux and Android environments based on ARM64 architecture (Aarch64). The release is based on the code base Wine 4.0, which is reflected in the version number of Hangover 0.4.0. The emulation layer is based on the QEMU project.
Unlike Wine, the Hangover project provides significantly higher performance. Acceleration is achieved by transferring the emulation layer to the Win32 / Win64 API level, instead of emulating regular system calls with subsequent emulation of the Win32 / Win64 API based on them.
Currently, the project allows you to run only simple applications and games that use the Win64 and Win32 APIs. For Linux, support for Direct3D has been implemented, which is not yet available for Android due to incomplete support for OpenGL ES in Wine. To ensure the work, a regular installation of Wine is used, supplemented with a number of DLL libraries and layers. In a Linux environment, Windows applications run automatically when qemu is in the Wine directory ("C: \ x86 \ qemu-x86_64.exe.so"). In Android, it is proposed to use the cmd utility to run.