KnotDNS 2.7.0 to be Released

New main features - multi-threaded and well-scalable on SMP-systems implementation
06 August 2018   164

A new release of the high-performance authoritative DNS server KnotDNS 2.7.0 has been released. Among its main features - multi-threaded and well-scalable on SMP-systems implementation. There are also the ability to add and remove zones 'on the fly', transfer them between servers, the DDNS service, EDNS0 and DNSSEC extensions.

New features:

  • New DNS Cookies module and related '+cookie' kdig option
  • New module for response tailoring according to client's subnet or geographic location
  • General EDNS Client Subnet support in the server
  • OSS-Fuzz integration (Thanks to Jonathan Foote)
  • New '+ednsopt' kdig option (Thanks to Jan Včelák)
  • Online Signing support for automatic key rollover
  • Non-normal file (e.g. pipe) loading support in zscanner #542
  • Automatic SOA serial incrementation if non-empty zone difference
  • New zone file load option for ignoring zone file's SOA serial
  • New build-time option for alternative malloc specification
  • Structured logging for DNSSEC key submission event
  • Empty QNAME support in kdig
  • Various library and server optimizations
  • Reduced memory consumption of outgoing IXFR processing
  • Linux capabilities use overhaul #546 (Thanks to Robert Edmonds)
  • Online Signing properly signs delegations and CNAME records
  • CDS/CDNSKEY rrset is signed with KSK instead of ZSK
  • DNSSEC-related records are ignored when loading zone difference with signing enabled
  • Minimum allowed RSA key length was increased to 1024
  • Removed explicit dependency on Nettle

In April 2018 Cloudflare launched 1.1.1.1: the fastest DNS server. The company focuses on user security and promises to erase all DNS query logs after 24 hours. 

Nvidia to Open MDL SDK Source Code

As reported, this set of tools integrates the precise look and feel of real-world materials into rendering applications
15 August 2018   111

NVIDIA opened the source code of the Material Definition Language SDK. This tool kit is designed for transferring material parameters to any application for drawing 3D graphics. The tools will allow developers to use more applications for rendering and transfer projects to the Android and iOS platforms.

As an example, the company introduced fabric materials created in Allegorithmic Substance Designer. They can be saved in the library and quickly transferred to the Adobe Dimension CC application. The tools were also introduced into Unreal Studio 4.20 from Epic Games, designed to import 3D models into the Unreal Engine.

Being able to use a single material definition, like NVIDIA’s MDL, across multiple applications and render engines is a huge benefit to the end-user. Now that we’ve added MDL support to Unreal Studio, our enterprise customers can see their material representations converted to real time in Unreal Engine without baking every parameter. This means their creative intent can be carried to new forms of expression.
 

Ken Pimentel

Senior product manager of the Enterprise team, Epic Games

The tool kit also contains components for loading, checking and editing material parameters and converting them into PTX and LLVM-IR formats. Get more info at GitHub