Linux Kernell to be Updated to 4.18

Another update brings new features and improvements
14 August 2018   429

Linus Torvalds announced the release of the Linux kernel 4.18. The changes affect 13,067 files. Developers were able to make the kernel more compact by removing 677,480 and adding 578,788 code blocks.

It was a very calm week, and arguably I could just have released on schedule last week, but we did have some minor updates. Mostly networking, but some vfs race fixes (mentioned in the rc8 announcement as "pending") and a couple of driver fixes (scsi, networking, i2c). Some other minor random things (arm crypto fix, parisc memory ordering  fix).

Linus Torvalds

Creator, Linux

Two months passed since the announcement of the release candidate Linux 4.18-rc1, the developers conducted testing and eliminated kernel problems.

Most Important Changes
Changes affected the work with processors, file system and data storage, graphics processing. Some new features of Linux 4.18 should be highlighted:

  • Basic support for Qualcomm Snapdragon 845 SoC.
  • Support for Steam Controller from Valve.
  • The core infrastructure is added to the kernel for BPFILTER, which processes the iptables API requests and passes them to BPF programs.
  • DRM-driver AMDGPU now supports VegaM graphics processing on Intel Kabylake-G CPUs, as well as the forthcoming graphics card known as AMD Vega 20 GPU.
  • Various AMDGPU power management enhancements, such as profiles for Vega.
  • The AMDKFD kernel driver now supports GFX9 / Vega hardware.
  • Intel finalized support for the micro-architecture of Ice Lake.
  • Implemented by DM Writecache, which can be used to cache write operations of blocks on SSD-drives or in permanent memory.
  • Improved support for USB 3.2 and USB Type-C.
  • Already started work on a large update of Linux 4.19. It is assumed that this will be the latest version before 5.0.

Linux, open source OS, is developing rapidly. Only in 2018 came out the kernel versions 4.15, 4.16, 4.17, and now 4.18.

Epic Game to Open Online Services for Developers

First, the company will release the C SDK, which includes online services and integration with the Unreal Engine and Unity
14 December 2018   16

In 2019, the company plans to launch a large set of free online services for all game developers and distribute them as part of the GDPR agreement. They can be used in conjunction with any game engines, platforms and online stores.

Previously, these gaming services were designed specifically for Fortnite. During the existence of the game, Epic Games has tested them on 200 million players and 7 platforms.

First, the company will release the C SDK, which includes online services and integration with the Unreal Engine and Unity. It will only have a basic set of features available, but over time, Epic Games plans to expand it with the following cross-platform elements:

  • data storage and saving games in the cloud;
  • friends list, authorization, profile and rights management;
  • in-game voice communication system;
  • accounting of achievements and trophies;
  • group players and matches.

Also for the PC / Mac platforms, the Overlay API will be released, providing a user interface for logging into the game, a list of friends and other functions.

In the future, the company plans to add more features to the services - for example, creating custom content and anti-cheat system.