Microsoft to Announce Windows Community Toolkit v4.0

Recently Toolkit hit the 1 000 000 download mark in all NuGet packages
10 August 2018   113

Microsoft announced the 4th version of the Windows Community Toolkit. The update occurred after the toolkit recently reached one million downloads in all NuGet packages. 

Major Updates:

  • Added DataGrid with a smooth design for all developers.
  • New Microsoft Graph controls are added: PlannerTaskList and PowerBIEmbedded.
  • Twitter, LinkedIn and Microsoft Translator switched to .NET Standard packages.
  • Implemented support for a dark theme for sample applications, as well as the selection of themes for each sample.

Windows Community Toolkit
Windows Community Toolkit

DataGrid control
DataGrid is a control element that allows you to freely display data in rows and columns. It saves the programming model for the DataGrid from Silverlight and WPF. Therefore, developers can now create a clear data table, edit it, check the data and the functions of their formation using simple code in Windows 10.

<controls: DataGrid x: Name = "dataGrid1"
    Height = "600" Margin = "12"
    AutoGenerateColumns = "True"
    ItemsSource = "{x: Bind MyViewModel.Customers}" />

New Microsoft Graph
Toolkit v3.0 introduced a new UWP management category, which allows developers to have access to Microsoft Graph, namely: add a user interface, look for employees and friends, view SharePoint and much more. In version 4.0, there are now two new controls: PlannerTaskList and PowerBIEmbedded.

PlannerTaskList allows developers to integrate tasks into applications and allow users to interact with Microsoft Planner tasks.

Windows Community Toolkit Planer
Windows Community Toolkit Planer

PowerBIEmbedded allows developers to embed the PowerBI widget in applications and allows users to interact with data.

Moving Twitter, LinkedIn and Microsoft Translator to .NET Standard
The Windows Community Toolkit contains APIs that make it easy to work with Twitter, OneDrive, LinkedIn, Microsoft Graph, and other Web services. With the updates, most services have migrated to the .NET Standard package (Microsoft.Toolkit.Services), and they are now available for frameworks.

Nvidia to Open MDL SDK Source Code

As reported, this set of tools integrates the precise look and feel of real-world materials into rendering applications
15 August 2018   96

NVIDIA opened the source code of the Material Definition Language SDK. This tool kit is designed for transferring material parameters to any application for drawing 3D graphics. The tools will allow developers to use more applications for rendering and transfer projects to the Android and iOS platforms.

As an example, the company introduced fabric materials created in Allegorithmic Substance Designer. They can be saved in the library and quickly transferred to the Adobe Dimension CC application. The tools were also introduced into Unreal Studio 4.20 from Epic Games, designed to import 3D models into the Unreal Engine.

Being able to use a single material definition, like NVIDIA’s MDL, across multiple applications and render engines is a huge benefit to the end-user. Now that we’ve added MDL support to Unreal Studio, our enterprise customers can see their material representations converted to real time in Unreal Engine without baking every parameter. This means their creative intent can be carried to new forms of expression.
 

Ken Pimentel

Senior product manager of the Enterprise team, Epic Games

The tool kit also contains components for loading, checking and editing material parameters and converting them into PTX and LLVM-IR formats. Get more info at GitHub