Neural Network Now Can Animate People on Photos

Algorithm can even make people on the photos to 'go out' picture's borders
12 December 2018   750

Researchers at the University of Washington, together with the developers of Facebook, have created an algorithm that “revives” people in the photographs. In a single snapshot, it generates a three-dimensional moving model of a figure that can sit, jump, run, and even "go" beyond the limits of the image. The algorithm also works for drawings and anime characters.

To create such a technology, researchers used the experience of colleagues.

  • Mask R-CNN recognizes a human figure in the image and makes it stand out from the background.
  • Another algorithm imposes a simplified skeleton markup on the shape, defining how it will move.
  • The third algorithm "fills" the background space, previously hidden by the figure.

Further, the own algorithm of researchers on the basis of a marked two-dimensional figure creates a three-dimensional model and generates a texture level from the original image.

The developers added a user interface that allows you to change the shape of the figure in order to edit the photo itself or determine where the animation will begin. In addition, you can “revive” a drawing or photo in augmented reality and see a three-dimensional figure in VR or AR glasses.

Nvidia to Open SPADE Source Code

SPADE machine learning system creates realistic landscapes based on rough human sketches
15 April 2019   864

NVIDIA has released the source code for the SPADE machine learning system (GauGAN), which allows for the synthesis of realistic landscapes based on rough sketches, as well as training models associated with the project. The system was demonstrated in March at the GTC 2019 conference, but the code was published only yesterday. The developments are open under the non-free license CC BY-NC-SA 4.0 (Creative Commons Attribution-NonCommercial-ShareAlike 4.0), allowing use only for non-commercial purposes. The code is written in Python using the PyTorch framework.

Sketches are drawn up in the form of a segmented map that determines the placement of exemplary objects on the scene. The nature of the generated objects is set using color labels. For example, a blue fill turns into sky, blue into water, dark green into trees, light green into grass, light brown into stones, dark brown into mountains, gray into snow, a brown line into a road, and a blue line into the river. Additionally, based on the choice of reference images, the overall style of the composition and the time of day are determined. The proposed tool for creating virtual worlds can be useful to a wide range of specialists, from architects and urban planners to game developers and landscape designers.

Objects are synthesized by a generative-adversarial neural network (GAN), which, based on a schematic segmented map, creates realistic images by borrowing parts from a model previously trained on several million photographs. In contrast to the previously developed systems of image synthesis, the proposed method is based on the use of adaptive spatial transformation followed by transformation based on machine learning. Processing a segmented map instead of semantic markup allows you to achieve an exact match of the result and control the style.

To achieve realism, two competing neural networks are used: the generator and the discriminator (Discriminator). The generator generates images based on mixing elements of real photos, and the discriminator identifies possible deviations from real images. As a result, a feedback is formed, on the basis of which the generator begins to assemble more and more qualitative samples, until the discriminator ceases to distinguish them from the real ones.