Nvidia to Open MDL SDK Source Code

As reported, this set of tools integrates the precise look and feel of real-world materials into rendering applications
15 August 2018   1152

NVIDIA opened the source code of the Material Definition Language SDK. This tool kit is designed for transferring material parameters to any application for drawing 3D graphics. The tools will allow developers to use more applications for rendering and transfer projects to the Android and iOS platforms.

As an example, the company introduced fabric materials created in Allegorithmic Substance Designer. They can be saved in the library and quickly transferred to the Adobe Dimension CC application. The tools were also introduced into Unreal Studio 4.20 from Epic Games, designed to import 3D models into the Unreal Engine.

Being able to use a single material definition, like NVIDIA’s MDL, across multiple applications and render engines is a huge benefit to the end-user. Now that we’ve added MDL support to Unreal Studio, our enterprise customers can see their material representations converted to real time in Unreal Engine without baking every parameter. This means their creative intent can be carried to new forms of expression.
 

Ken Pimentel

Senior product manager of the Enterprise team, Epic Games

The tool kit also contains components for loading, checking and editing material parameters and converting them into PTX and LLVM-IR formats. Get more info at GitHub

LineageOS Team to Report on Project Updates

Since March, the number of assemblies provided by the project replaced CyanogenMode has increased to 36 devices
03 July 2019   411

The developers of the LineageOS project, which replaced CyanogenMod after abandoning the project of Cyanogen Inc, published a report on the development of the LineageOS 16 branch based on the Android 9 platform. Since March, the number of assemblies provided by the project has increased to 36 devices. Recent changes are noted:

  • AOSP’s Night Display now controls night mode (on recent devices only, such as those with a Snapgragon 820 or more recent)
  • LiveDisplay remains available for all its other features
  • The volume panel can now be expanded to control all the various volume streams
  • The volume panel can now be optionally relocated to the left
  • Expanded quick settings are back
  • Detailed views for the following tiles are available: Wi-Fi, Bluetooth, Mobile Data, Location, Profiles
  • New default wallpaper and a new wallpapers app with many new, and old, wallpapers
  • Other than the usual nature, urban and abstract themed wallpapers, monochromatic and gradients wallpapers are now available
  • Privacy Guard now supports apps in the Work Profile
  • It’s possible to add up to two LockScreen shortcuts again
  • Circle battery is back after being missing since LineageOS 13.0
  • Notification ringtone level can be unlinked from phone calls ringtone level
  • GPS battery saving mode can now be enabled from the Settings
  • Vim has been updated to version 8.1
  • Nano has been updated to version 4.2
  • Fixed issue were using certain private DNS caused devices to crash thanks to backported fix from Q
  • Support for bluetooth SBC DualChannel HD has been added (both 15.1 and 16.0)
  • Performance improvements for Eleven (music player app) (both 15.1 and 16.0)
  • Updated call recording configurations (both 15.1 and 16.0)

Additionally, developers mark the termination of the formation of assemblies LineageOS 15.1 for Google Nexus 4, Asus Zenfone Max Pro M1, Nvidia Shield Tablet, Samsung Galaxy S9, Samsung Galaxy S9 + and ZTE Axon 7.

Get more info at official website.