Top programming languages, August 2017

The top 20 programming languages ranking according to the TIOBE index
11 August 2017   2233

The TIOBE index is an index that estimates the popularity of programming languages based on the search engines queries results calculation containing the name of the language (a query of the form + "<language> programming").

Several of the most visited portals are used to collect information. Among them: Google, Blogger, Wikipedia, YouTube, Baidu, Yahoo !, Bing, Amazon. The index is calculated monthly.

On the August of 2017, according to TIOBE, top 3 programming languages are:

  1. Java
  2. C
  3. C++

 TIOBE index August 2017
TIOBE index August 2017

As you can see, Visual Basic .NET, Ruby, Swft, R, Go, MATLAB, Scratch and Dart had increased their popularity. For example, for a last year, GO gained 4 points (at 16 position now) and Dart burst on top 20 (now 20, year ago was at 26).

TIOBE Community Index August 2017
TIOBE Community Index August 2017

On the pic above, you can see the popularity of different programming languages from 2002 to 2017. Java, C and C++ are always in a trend. 

Google to Present Daydream Updates

IT giant reported on some cool new stuff for its virtual reality platform
25 September 2018   67

Google told that the Daydream virtual reality platform users will be able to run any Android-applications. This will allow to open your favorite programs and games without having to wait until the developers add support for VR. The function is considered experimental and is designed primarily for developers.

In addition, the company introduced the See-Through Mode, which allows the user to see what is in front of him, without removing the VR headset. Google also showed experimental controllers with 6 degrees of freedom, which are already available to some developers.

Opening an application in Daydream, the user will see it on a large virtual screen. A particular advantage of this will be in games where a larger screen allows you to achieve more comfort. For interaction with the application, classical controllers for the headset are used.

 

The new See-Through Mode actively uses WorldSence technology, which is implemented in Google's VR-headset and provides accurate tracking of the position in the space with a low delay time. Due to the fact that the cameras in the headset are located approximately at eye distance, the user also has an accurate perception of the depth. One of the consequences is the ability to play ping-pong without removing the headset.

 

The combination of these technologies also allows creating new products in the Augmented Reality area. For example, an interior designer could work on a new layout, adding virtual chairs, tables and other decorations on of the real room.

 

In addition to software innovations, Google also introduced new controllers, the main feature of which is the support of 6 degrees of freedom. In practice, this means that the user can comfortably work in virtual reality, bringing the naturalness of movements to the real world closer. Until now, such functionality was available only to expensive VR-headsets, created for the PC.

Instead of using expensive external cameras and sensors that require careful calibration, Google was able to get by with standard parts and machine learning technologies. This greatly reduced the cost of the device, which made it more affordable for customers