The developers published an update of the game engine Unity. According to the team, the new version is mostly devoted to improvements in rendering and mobile development.
The update improves and optimizes the performance of the two components of the Scriptable Render Pipeline: Lightweight Render Pipeline (LWRP) and High Definition Render Pipeline (HDRP) tools.
- LWRP controls the loading and storage of tiles, optimizing the memory of the device, so that high performance is achieved even on weak hardware and in high-load applications in virtual reality;
- HDRP includes various improvements in image quality and visual effects to create cinematic images on powerful platforms such as PCs and game consoles.
Both functions are still in early access and are not recommended for commercial use.
In addition, Shader Graph - a tool for visual creation of shaders without programming skills - now supports both components of Scriptable Render Pipeline. It also received an improved interface for interaction and several new features.
With the new version of the engine, users will be able to download files with .java extensions into the project without the need to collect separate libraries in Android Studio. They will be recognized as Unity plug-ins and compiled into an executable file. Also engine now officially supports Android-applications with 64-bit architecture, which means projects can use more than 4 GB of RAM.
In addition, developers have added the ability to debug managed code on iOS, Android, Windows, macOS, UWP and PS4.