Game engine Unity 2018.3 is represented, in which users are waiting for:
- new opportunities in working with prefabs - a special type of assets, in which several objects are stored;
- Improved SRP (Scriptable Render Pipeline) rendering pipeline;
- Unity landscape system update;
- New Script Runtime .NET 4.x;
- preview version of visual effect graph.
Prefab Variants - allows you to create a variation of the prefab, adopting objects and properties of the parent resource, but not affecting it. Changes in the child prefab will not affect the original, but editing the source will affect the child.
Prefab Nesting - allows you to organize prefabs by investing smaller ones into larger ones. For example, prefabs of rooms can be enclosed in a prefab of a building, and prefabs of furniture and decorative elements can be enclosed in prefabs of rooms.
Prefab Mode - a function for editing a prefab in an isolated space.
Unity 2018.3 by default uses the .NET 4.x Scripting Runtime. Version 3.5 will be removed from one of the releases in 2019.
Projects for .NET 4.x can now use the Roslyn open source compiler.
Visual Effect Graph will build work with simple and complex node-based effects. The VEG architecture allows you to generate millions of particles on a GPU without loss of performance.
In Unity 2018.3, the Visual Effect Graph tool is available only in the preview version.