V Language Compliler to be Open Sourced

V was designed to combine Go's simplicity of syntax, compilation speed, portability and maintainability of code with C / C ++ performance and Rust security
24 June 2019   973

Compiler for the V language has been transered to the open source. V is a compiled into machine code language with static typing, focused on solving problems of simplifying development tracking and ensuring a very high compilation speed. The compiler code, libraries and related tools are open under the MIT license.

The syntax V is a lot like Go, borrowing some constructs from Oberon, Rust and Swift. The language is maximally simplified and, according to the developer, it takes 30 minutes to study the documentation to learn the basics. At the same time, the language remains quite powerful and can be used to perform the same tasks as when using other programming languages ​​(for example, libraries are available for 2D / 3D graphics, GUI and web application creation).

Creating a new language was motivated by the desire to combine the Go's simplicity of syntax, compilation speed, simplicity of parallelizing operations, portability and maintainability of code with C / C ++ performance, Rust security and generation of machine code at the Zig compilation stage. Developers also wanted to get a compact and fast compiler that can work without external dependencies, get rid of the global scope (global variables) and provide the ability to "hot" reload code.

Compared to C ++, the new language is significantly simpler, provides a faster compilation speed (up to 400 times), practices safe programming techniques, is free from problems with undefined behavior, and provides built-in tools for parallelizing operations. Compared to Python, V is faster, easier, safer, and easier to maintain. Compared to Go, V has no global variables, no null, all variable values ​​must always be defined, all objects are immutable by default (immutable), only one type of assignment is supported ("a: = 0"), a significantly more compact runtime and the size of the final executable files, the presence of direct portability from C, the absence of the garbage collector, faster serialization, the ability to interpolate lines ("println ('$ foo: $ bar.baz')").

Get more info at Github

GoDays 2020 in Berlin: HypeCodes Review

Check the latest insides from one of the biggest Golang developers' event in Europe
30 January 2020   382

GoDays is an event, designed to connect the Golang community. Large amount of different tech speeches and workshops last for 3 days. Go pros, newbies or just those who only interests in this language were able to share the skills, thoughts, experience and just had some fun!


HypeCodes is the Official Partner of the Event

According to the hosts, this event was the second for them, They were able to extend the number of workshops and the days of the event itself. In total, over 450 people visited the event from over 20 countries. The new locatio, – the old brewery Vollgutlager combined with the underground club Schwuz – turned out as a great and interesting place for the IT conference.

GoDays Berlin 2020
GoDays Berlin 2020

The event had just finished, so there's no official videos or reports yet. But we really liked it, it was great! Giant amount of interesting and sophisticated reports by skilled developers, a lot of great workshop, many new people!

GoDays Berlin 2020
GoDays Berlin 2020

On the first workshop day, these were the topics:

  • Build a REST-based microservice application with Echo
  • Go Serverless! Stop Worrying About Infrastructure and Ship More
  • Kubernetes - without containers - but with lots of Go
  • Delivering Modern Production-Ready Serverless Apps with AWS
  • Digital Scarcity & Gaming in Golang
GoDays Berlin 2020
GoDays Berlin 2020
GoDays Berlin 2020
GoDays Berlin 2020
GoDays Berlin 2020
GoDays Berlin 2020
 

And these are some of the talks:

  • I see what you did there! (Tracing in Go)
  • Making virtual machines cloud native with KubeVirt
  • Advanced debugging in golang
  • Translating Go to Other (Human) Languages, and Back Again
  • Building a multiplayer game server in Go and Webassembly
  • Introduction to Time-Series
  • The Internet of Gophers

And more and more and more!

So, we really liked the event and we're planning to visit it next time. Hope to see you there!

Learn more at the official website!