What is Angle?

Overview of conformant OpenGL ES implementation for Windows, Mac and Linux, developed by Google
27 October 2017   1306

What is Angle?

ANGLE stands for Almost Native Graphics Layer Engine. The goal of ANGLE is to allow users of multiple operating systems to seamlessly run WebGL and other OpenGL ES content by translating OpenGL ES API calls to one of the hardware-supported APIs available for that platform. ANGLE currently provides translation from OpenGL ES 2.0 and 3.0 to desktop OpenGL, OpenGL ES, Direct3D 9, and Direct3D 11. Support for translation from OpenGL ES to Vulkan is underway, and future plans include compute shader support (ES 3.1) and MacOS support.

ANGLE v1.0.772 was certified compliant by passing the ES 2.0.3 conformance tests in October 2011. ANGLE also provides an implementation of the EGL 1.4 specification.

ANGLE is used as the default WebGL backend for both Google Chrome and Mozilla Firefox on Windows platforms. Chrome uses ANGLE for all graphics rendering on Windows, including the accelerated Canvas2D implementation and the Native Client sandbox environment.

Portions of the ANGLE shader compiler are used as a shader validator and translator by WebGL implementations across multiple platforms. It is used on Mac OS X, Linux, and in mobile variants of the browsers. Having one shader validator helps to ensure that a consistent set of GLSL ES shaders are accepted across browsers and platforms. The shader translator can be used to translate shaders to other shading languages, and to optionally apply shader modifications to work around bugs or quirks in the native graphics drivers. The translator targets Desktop GLSL, Direct3D HLSL, and even ESSL for native GLES2 platforms.

Links

If you are interested, you can learn more at:

  • Website
  • GitHub

Node.js v12.0.0 to be Rolled Out

It has giant list of updates, improvements and changes
24 April 2019   128

The release of Node.js 12.0.0, a platform for executing network applications in JavaScript, is available. Node.js 12.0 refers to branches with a long period of support, but this status will be assigned only in October, after stabilization. Updates for LTS branches are issued for 3 years. Support for the last LTS branch of Node.js 10.0 will last until April 2021, and the year before last LTS-branch 8.0 until January 2020. Support for the intermediate branch Node.js 11.0 will be discontinued in June 2019. The lifetime of the LTS branch 6.0 will end on April 30.

These are some of the large list of updates and new staff:

  • V8 engine was updated to version 7.4 with support for asynchronous stack traces, increasing await performance, parsing JavaScript and calls when the actual and declared number of arguments does not match;
  • TLS 1.3 is now¬†supported in the tls module and TLS 1.0 / 1.1 is shutdown by default;
  • Enhancing protection and checks on the size of allocated memory in the Buffer class;

Get more info at official website.